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UI/UX Director, Unannounced Super Fun Video Game

Second Dinner
Remote Full-time Worldwide Design
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Description

Who We Are

Ahoy there! We’re Second Dinner! Perhaps you’ve heard of our first game, MARVEL SNAP? Mobile Game of the Year? That was just the beginning! Our next generation of games is “mad hype” and we’re excited to make another blockbuster hit. (This time, with you!)

The people here are uber-talented, and bring a bunch of diverse perspectives to the craft of makin’ games. If you can bring something new to the table and expand our point of view, that’s a huge upside.

OH! And we’re fully remote throughout the United States!! Relocating is for suckers!

This Specific Team (It’s a New Game!)

We’re working on something new, with a wildly exciting partner. The team is pretty small right now (~20 rad folks), so you can make a HUGE impact helping shape this thing. We just passed a big milestone and are ready to step on the gas.

Here’s Where YOU Come In

As UI/UX Director, you will lead our glorious UI/UX team to new and wondrous heights! You’ll help create a vision for an incredible-looking UI and ultra-intuitive UX. You’ll get the team so, so jazzed about your vision and your plan to get us there.

Let’s hang out and build something rad that we can all be proud of.

What You’ll Do:

  • Provide leadership for the mobile game’s UI/UX, ensuring alignment with the game’s creative vision and player experience goals.

  • Lead and direct the UI/UX team.

  • Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design. Work with the team to redesign things that you think are going to make the UX bad. Or help them redesign it.

  • Implement player feedback to refine and optimize the UI/UX throughout the game development process.

  • Develop and maintain design documentation for UI patterns and elements.

  • Document and communicate design decisions, rationale, and guidelines to ensure a shared understanding among the development team.

  • Create interactive prototypes and wireframes to test and iterate on design concepts.

  • Design tests and utilize data to refine and optimize the UI/UX throughout the game development process.

  • Direct motion design through storyboards or prototypes for fun and intuitive UI transitions and interactions

  • Make it look and feel great

  • Put it in the build

Does this sound like you?

  • You have crafted intuitive and fun User Interfaces on Mobile

  • You have experience in Match-3 or other puzzle games

  • You can render high quality UI elements

  • You get people psyched about your bold new ideas

  • Everyone who works with you says “oh wow, they’ve got this”.

  • You like working directly in a game engine

If so, please apply, because if not, we will be really sad that we missed out on getting to meet you, and then you’ll feel all this guilt, and it’ll weigh on you, and you know what, it really is just better if you apply.

The total compensation for this position includes a new hire offer base salary range of $220,000 - $260,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. We can answer any questions about new hire total compensation during the hiring process.

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